Esports (also known as electronic sports) is a form of organized sports involving multiplayer video game competitions. Esports has many factors that affect student life and outcomes including student recruitment, retention, community building, and career development.
The purpose of this gathering is to bring together faculty, staff, and students who are interested in aspects of esports and would like to share what they know, and/or learn more. Because esports cuts across the organization, from student affairs to career services, from IT to development, we hope to bring together a cross-functional group to discuss grass roots efforts, strategies for building initiatives, and ways we can leverage the size and diversity of the CSU system to enhance campus efforts.
Welcome and Opening Remarks
Our opening keynote will address the state of esports in higher education. What are esports, and where is this industry going? How do institutions get started with building sustainable programs? What are the costs and benefits to students, and to the institutions at large?
In this session, we'll hear from three universities on where their programs are, how they are organized, what the student experience has been so far, and what the longer-term vision is for esports on their campuses.