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tree like creature made out of clay

Creature Workshop for Animation

Course dates

July 15 to July 28, 2019

Application deadline

THIS COURSE IS CLOSED

Create your own 3D animated character creature using clay techniques combined with 3D software and scanning in a process that transcends from traditional to 3D.

  • Work closely with industry professionals and understand the character development and production process.
  • Learn to communicate visual concepts to help in the character design process.
  • Use traditional media and migrate into a digital workflow for character design.
  • Use 3D scanning techniques to capture traditional media into a digital realm.
  • Experience workflow using motion capture as a rapid animation tool.
  • Present your work in a public student showcase exhibition.

students sculpting creatures out of clay  

COURSE NUMBER/CREDITS

Undergraduate: MCJ 424, 3 units
Graduate/post-baccalaureate: MCJ 624, 3 units

MATERIALS FEE

$75

WHO SHOULD APPLY

Sophomore/junior/senior-level intermediate to advanced students, graduates, and working professionals. You should have strong design skills, critical thinking skills, and a desire to learn. This course is for those with a background in 2D drawing, character design, 3D modeling/sculpting, and 3D animation.

HOW TO APPLY

  1. Submit examples of your work. This can include 2D sketches, 3D model stills/turntable, and/or 3D animations. Include a 300‐word bio and personal statement describing your interest in this course with a web link to your portfolio on a website with a demo reel. All items should be included in one PDF document with links.
  2. Submit/upload the materials listed in step one when you apply online by May 13, 2019.

COURSE COORDINATOR

Professor Frank Pereira
530-898-5061


Guest Artists

Vinton Heuck

Vinton Heuck

Vinton Heuck has been doing professional work for gaming companies, comic books, and cartoons for more than 20 years. At 38, he started directing high-profile animated series such as The BatmanAvengers: Earth's Mightiest Heroes, and Transformers. In between directing, he has continued his work in comic books.

He recently Kickstarted the creator-owned graphic novel Mabigon with co-creator Byron Penaranda, as well as writing a "Deadman" story for DC's prestigious "Wednesday Comics." He still does occasional character design for gaming companies and enjoys any opportunity to share his lifelong passion for comic book culture with others.

Christopher R. Notbusch

Christopher R. Notbusch – http://www.cnotbusch.com/

Christopher Notbusch is the owner and operator of Notbusch Modeling, a custom collectible sculpting service. Norbusch creates custom sculptures taken from games, movies, and real life, as well as original characters. He also walks thousands of people through his sculpting process via live stream, making character sculptuing accessuble to a vast online audience.

Notbusch transforms the most fanciful and imaginative concepts into reality

Christopher R. Notbusch

Chris Adamson – https://www.xsens.com/

Chris Adamson is the Sr. 3D Character Animation Specialist for the world leader in motion capture technologies and hardware, Xsens. As a product specialist, Chris works directly with VFX houses, game companies, schools, and motion capture studios, from indie game titles to billion dollar movie contracts. Some studios and projects Chris has been involved with include ILM, Digital Domain, Method Studios, Love Has No Labels, Ted 2, Marvel Films and Games, The Third Floor, and many more.

Daniel Cahill

Daniel Cahill – https://www.artstation.com/artist/danielcahill

Daniel Cahill is known for his work in video effects on blockbuster films including Guardians of the Galaxy 2, Pirates of the Caribbean, Downsizing, Star Trek Beyond, It, Deathnote, and Power Rangers: The Movie. Cahill works extensivle with 3D scanning and printing technologies, including LIDAR, photogrammetry, and Structure-Light scanning. Cahill is an expert in taking a sculpted concept and turning it into digital animation.