Create your own 3D animated character creature using clay techniques combined with 3D software and scanning in a process that transcends from traditional to 3D.
Undergraduate: MCJ 421, 3 unitsGraduate/Post-baccalaureate: MCJ 621, 3 units
Sophomore-/junior-/senior-level intermediate to advanced students, graduates and working professionals. You should have strong design skills, critical thinking skills and a desire to learn. This course is for those with a background in 2D drawing, character design, 3D modeling/sculpting and 3D animation.
Professor Frank Pereira530-898-5061
Christopher R. Notbusch –
Christopher Notbusch is the owner and operator of Notbusch Modeling, a custom collectible sculpting service. Notbusch creates custom sculptures taken from games, movies and real life, as well as original characters. He also walks thousands of people through his sculpting process via livestream, making character sculpting accessible to a vast online audience. Notbusch transforms the most fanciful and imaginative concepts into reality.
Daniel Cahill –
Daniel Cahill is known for his work in video effects on blockbuster films, including “Guardians of the Galaxy 2,” “Pirates of the Caribbean,” “Downsizing,” “Star Trek Beyond,” “It,” “Deathnote" and “Power Rangers: The Movie.” Cahill works extensively with 3D scanning and printing technologies, including LIDAR, photogrammetry and structured-light scanning. Cahill is an expert in taking a sculpted concept and turning it into a digital animation.
June 29 to July 12, 2020
July 15 to July 28, 2019