Skip to main content
bird like creature made out of clay

Creature Workshop for Animation

Course dates

July 2 to July 15, 2018

Application deadline

April 30, 2018

  • Create your own 3D animated character creature using clay techniques combined with 3D software and scanning in a process that transcends from traditional to 3D.
  • Work closely with industry professionals to understand the character development and production process.
  • Learn to communicate visual concepts to help in the character design process.
  • Use traditional media and migrate into a digital workflow for character design.
  • Use 3D scanning techniques to capture traditional media into a digital realm.
  • Experience workflow using motion capture as a rapid animation tool.
  • Present your work in a public student showcase exhibition.

students sculpting creatures out of clay

COURSE NUMBER/CREDITS

Undergraduate: MCJ 424, 3 units
Graduate/post-baccalaureate: MCJ 624, 3 units

MATERIALS FEE

$75

WHO SHOULD APPLY

Sophomore-, junior-, or senior-level intermediate to advanced students, graduates, and working professionals. You should have strong skills in design and critical thinking and a desire to learn. This course is for those with a background in 2D drawing, character design, 3D modeling/sculpting, and 3D animation.

HOW TO APPLY

  • Submit examples of your work. This can include 2D sketches, 3D model stills/turntable, and/or 3D animations. Please include a 300‐word bio and personal statement describing your interest in this course with a link to your portfolio on a website with demo reel.
  • Submit/upload the materials listed above when you apply online by April 30, 2018.

COURSE COORDINATOR

Frank Pereira
530-898-5061


Guest Artists

Vinton Heuck

Vinton Heuck

Vinton Heuck has been doing professional work for gaming companies, comic books, and cartoons for more than 20 years. At 38, he started directing high-profile animated series such as "The Batman," "Avengers: Earth's Mightiest Heroes," and "Transformers." In between directing, he has continued his work in comic books.

He recently Kickstarted the creator-owned graphic novel "Mabigon" with co-creator Byron Penaranda, as well as writing a "Deadman" story for DC's prestigious "Wednesday Comics." He still does occasional character design for gaming companies and enjoys any opportunity to share his lifelong passion for comic book culture with others.

Christopher R. Notbusch

Christopher R. Notbusch – http://www.cnotbusch.com/

Christopher Notbusch is the proud owner and operator of Notbusch Modeling. As a professional, he strives for excellence in all that he does. Christopher creates custom sculptures for his clients. If there is a particular character in a movie, video game, or work of fiction you would like sculpted, Christopher will create that personalized, one-of-a-kind art piece for you.

Every sculpture receives his utmost energy and attention, with quality and focus on detail valued over quantity. He is the facilitator of taking your ideas and turning them into a reality.

Daniel Cahill

Daniel Cahill - https://www.artstation.com/artist/danielcahill

Daniel Cahill has been working with 3D scanning and 3D printing technologies for several years. He has spent time learning different methods of 3D scanning technology including LIDAR, photogrammetry, and Structured-Light scanning and developed these skills into a career.

Most notably, Daniel has worked in VFX film studios in Vancouver and on location for several blockbuster films, including "Guardians of the Galaxy 2," "Pirates of the Caribbean," "Solutrean,""Downsizing," "Star Trek Beyond," "It,"  "Deathnote," and "Power Rangers: The Movie." With Daniel’s varied experience, not only can he walk into any situation knowing the best way to collect and scan data, but also how to use that data effectively in a production pipeline.


Christopher R. Notbusch

Chris Adamson – https://www.xsens.com/

Chris Adamson is the Sr. 3D Character Animation Specialist for the world leader in motion capture technologies and hardware, Xsens. As a product specialist, Chris works directly with VFX houses, game companies, schools, and motion capture studios, from indie game titles to billion dollar movie contracts. Some studios and projects Chris has been involved with include ILM, Digital Domain, Method Studios, Love Has No Labels, Ted 2, Marvel Films and Games, The Third Floor, and many more.


More Media Courses

Creature Workshop For Animation

July 2 to July 15, 2018